package com.aiwu.memory;

/**
 * 内存Act的接口
 */
public interface MemoryActView {
    void showFirstFragment();

    void showLoadingFragment();

    void showResultManyFragment();

    void showResultListFragment();

    void showNormalBackGameFragment();

    void showFuzzyBackGameFragment();

    /**
     * 展示键盘
     *
     * @param search true 搜索 false 修改
     */
    void showKeyboardFragment(boolean search);

    void hideKeyboardFragment();

    void finishAct();

    KeyboardFragment getKeyboardFragment();

    MemoryLoadingFragment getMemoryLoadingFragment();

    MemoryResultManyFragment getMemoryResultManyFragment();

    MemoryResultListFragment getMemoryResultListFragment();

    MemoryFirstFragment getMemoryFirstFragment();

    MemoryNormalBackGameFragment getNormalBackGameFragment();

    MemoryFuzzyBackGameFragment getFuzzyBackGameFragment();
}
